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About

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I have a passion for music, sound design and implementation. From hearing the first brief, recording, layering, mixing, creating an audio system in the engine and seeing it all come together, I love it all.

 

I studied Music Performance in college then worked as a sound engineer and a function band guitarist. When COVID hit, I started to enter game jams, met small developers and fell in love with creating audio soundscapes for different worlds. I started composing music, building ambiences or sound effects packages for independent developers. I saved up money from my audio and brought a shotgun mic, then a proper field recorder. My drive for game audio grew and I completed the Wwise Certification.

 

I’m now 22, currently in the second year of my Game Audio Degree. My most recent projects were using my voice as the only sound source for a jungle ambience and creating and implementing an interacting music system into a fantasy RPG game with Unreal Engine. 

From small, solo projects to creative collaborations, I’m always looking for a chance to explore undiscovered avenues and learn new skills that I can apply to what I do. I invite you to explore my work in this portfolio. Contact me to discuss how we can do something great together.

 

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